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<P class="c1 c5"><SPAN class=c4>Arch Bishop</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Judex</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>MATK = [ { (Skill Level x 20 ) + 300 } x Caster's BaseLV / 100 
] %</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: None</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Adoramus</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Damage: MATK = [{(Skill Level x 100 ) + 500 } x Caster's 
BaseLV /100 ] %</SPAN></P>
<P class=c1><SPAN>Blind, AGI down effect chance: [(Adoramus Skill Level x 4) + 
Caster's JobLV/2 ]%</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: None</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Clementia</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Blessing effect to grant additional STR/INT/DEX based on 
(Caster's Job Level/10).</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 3 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: None</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: None</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Canto Candidus</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>AGI Up grants extra AGI based on (Caster's Job Level / 
10).</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 3 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: None</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: None</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Colluseo Heal</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Total Heal + [(Total Heal / 100) x (# of Party Members x 10) / 
4]</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: (1.5 - 0.5 * Skill Level) second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 3 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: None</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Epiclesis</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Max HP Increase: (5 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>HP per 3 second &nbsp; 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;HP 3 % &nbsp; 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;HP 3 % &nbsp; 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;HP 4% &nbsp; 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;HP 4 % &nbsp; &nbsp; HP 5 
%</SPAN></P>
<P class=c1><SPAN>SP per 3 second 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SP 2 % &nbsp; 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SP 2 % &nbsp; 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SP 3% &nbsp; 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SP 3 % &nbsp; &nbsp; SP 4 
%</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (1.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 60 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Praefatio</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Kyrie Eleison base shield def + [(Number of Party Members x 
2)]%.</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 10 + (3 x Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: None</SPAN></P>
<P class="c1 c2"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Oratio</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Success Chance: (40 + 5 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Holy Element resistance reduction: (2 * Skill Level) 
%</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 4 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: None</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN class=c0>Lauda Agnus</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Success Chance: (40 + 10 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>VIT Bonus: (4 + 1 * Skill Level) </SPAN></P>
<P class=c1><SPAN>*** VIT bonus is applied on party members that are not under 
the following status effects: Frozen, Petrification, Blind Freezing, 
Crystallization and Burning ***</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: None</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 3 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: None</SPAN></P>
<P class=c1><SPAN>Removes Frozen, Petrification, Blind Freezing, Crystallization 
and Burning</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Lauda Ramus</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Success Chance: (40 + 10 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>LUK bonus: (4 + 1 * Skill Level)</SPAN></P>
<P class=c1><SPAN>*** LUK bonus only applies to party members that are not under 
the effect of following status effects: Silence, Sleep, Stun, Howling of 
Mandragora, and Deep Sleep ***</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: None</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 3 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: None</SPAN></P>
<P class=c1><SPAN>Removes Silence, Sleep, Stun, Howling of Mandragora, and Deep 
Sleep</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Eucharistica</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>ATK, MATK, Tolerance increase: (1 * Skill Level) %</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Renovatio</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Heals Max HP 3% every 5 seconds on players.</SPAN></P>
<P class=c1><SPAN>Deals (Caster's Base Level x 10) + (Caster's INT) damage every 
5 seconds on undead monsters.</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 3 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: None</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class="c2 c1"><SPAN class=c0></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c1"><SPAN class=c0></SPAN></P>
<P class=c1><SPAN class=c0>Highness Heal</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>[ {(INT + BaseLevel)/8} X {(Heal Skill Level &nbsp;x 8) + 4} x 
(Card + Weapon) ] x Highness Heal recovery Modifier</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: None</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 3 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Clearance</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Success Chance: (60 + 8 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: None</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 4 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 10 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: None</SPAN></P>
<P class=c1><SPAN>Removes Blind, Frozen, Petrification, Bleeding, Stun, Chaos, 
Poison, Curse, Sleep, Silence, Hallucination, All of Guillotine Cross Poisons, 
Venom Impress, Fear status, Rune Knight rune buffs, Burning, Freezing, 
Crystallization, White Imprison, Force of Vanguard, Blood Sucker, Howling of 
Mandragora, Shadow Formation, Body Painting, Deep Sleep, Harmonize, Song of 
Despair, Siren's Voice, Gloomy Shyness, Saturday Night Fever, Critical 
Wound.</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Expiatio</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>DEF Bypass: (5 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: None</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Duple Light</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>ATK Damage: (100 + 10 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>MATK Damage: (200 + 20 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Activation Chance: (10 + 2 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: None</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Silentium</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Success Chance: 100% base reduced by target's Base Level, VIT 
and LUK. (Formula needed)</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: None</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 4 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 15 seconds</SPAN></P>
<P class=c1><SPAN>Duration: (10 + 10 * Skill Level) seconds</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c0>Secrament</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time reduction: (10 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: None</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class="c2 c1"><SPAN></SPAN></P></DIV>
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